![]() ![]() This file, incidentally, will be overwritten with every action the player takes in a mission. Not only are enemies faster, nastier and far more vicious, but players only have access to one save file. The hardest of the hardcore believe this is the way XCOM is meant to be played and the mode requires total commitment before one starts it. ![]() Even the greenest XCOM player knows they have to take their time, exercise caution and above all else, save their game as often as possible.īut even the most battle-hardened XCOM players think twice before they tackle any of these games on Ironman mode. On lower difficulty levels, the game’s challenging enough players who rush into battle without guarding every corner and planning out their attack soon find their soldiers turned into paint. In the pantheon of difficult games, 2K’s XCOM series is something of a rite of passage for players. But hey, that's just me.Continuing our new PS Blog series looking at the best examples of harder difficulties in PlayStation games – and to mark the recent release of XCOM 2: War of the Chosen – we talk to Firaxis about its franchise’s toughest difficulty. I beat XCOM 2, and I'm maybe eight hours into War of the Chosen, but so far I feel like the expansion adds a lot without streamlining enough (beyond target view.) That's not a bad thing necessarily-I'm sure lots of gamers love it just the way it is, and more power to you.įor me, something slightly less stressful and hectic would be more fun. It feels like the game just bombards you with choices and keeps your resources so thin that any little mistake sends the whole thing spinning out of control. Like I said, maybe I've just become a filthy casual, or maybe I just don't have the time these days to really devote myself to something this hardcore, but I kind of love how in Mario + Rabbids it's almost entirely about the battle tactics and you're not worrying about base management or keeping territories happy and there's no grim bald guy chastising you between missions.Īctually, I think I'd be happiest with a middle ground of some sort, wedged between the simplicity of Mario + Rabbids and XCOM 2: War of the Chosen. I don't necessarily want easier battles, but I would like less to manage in-between them. I've been playing this at the same time as Mario + Rabbids, and what I love about that game in contrast to this one is how low-stress it is. I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. It doesn't help that the missions have sudden, sharp difficulty spikes either, and that when you're in Iron Man mode (which allows just one auto-save point) you can easily find yourself in an almost unwinnable situation. But while I was absolutely addicted to the first game and its expansion, I'm much less fond of the sequel for exactly this reason. ![]() Maybe I just don't have the time and patience to juggle all of this at once. Suddenly you have three different missions that are all top priority that you can't ignore, plus Dark Events going off and the main story mission drawing closer, half your best troops are wounded and now the other half are 's just too much. Sometimes you're trying to just gather some Intel or Supplies and five other notifications bombard you on top of research being completed and a facility being built. Little things really impact my enjoyment in big ways, like the need to go pick up Supply Drops. I know that hardcore players may give me grief over this, but there are times in XCOM 2 (vanilla and WotC) that I stop having fun and just feel overwhelmed. That's one area where I wish War of the Chosen had done more to change. ![]()
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